Okay, here’s my take on sharing my “nba trade wizards” practice, blog-style.
## My NBA Trade Wizards Journey: A Deep Dive
Alright folks, so I dove headfirst into something kinda cool lately – trying to build an NBA trade analyzer, you know, like those “trade machine” things but, like, way more analytical. Here’s how it all went down.

Getting Started: The Data Hunt
First things first, I needed data. Lots of it. I spent ages scraping player stats, salaries, team records – you name it – from different sports websites. It was a total pain. I used Python with Beautiful Soup. I had to tweak my scraping code like a million times because websites kept changing their layouts. Honestly, this part took way longer than I thought.
- Scraped player stats (points, rebounds, assists, etc.) from *
- Grabbed salary data from a couple of different sites (Spotrac, Basketball-Reference)
- Got team standings info – wins, losses, all that jazz – again, from *
Cleaning the Mess: Data Wrangling
Oh man, data cleaning… This was a nightmare. Different sites use different naming conventions for players, teams, stats… It was all over the place. I had to write a bunch of scripts to standardize everything. I used Pandas in Python for this. I felt like a janitor, but hey, gotta have clean data, right? I renamed columns, converted data types (making sure numbers were numbers, not strings), and dealt with missing values (which were everywhere).
Building the Engine: Trade Logic

This is where it got interesting. I had to figure out how to programmatically determine if a trade was even legal according to NBA rules. So I started with the basics.
- Salary matching: This was the big one. NBA rules are complicated, but basically, teams can’t just trade players for peanuts. I implemented a system that calculates if the salaries being traded are within the allowable limits.
- Roster spots: You can’t trade for more players than you have roster spots available. Easy enough to check.
- Draft pick trading rules: This was a rabbit hole. There are so many restrictions on when and how you can trade future draft picks. I tried to implement the most common ones.
Adding the Secret Sauce: Win-Probability
Okay, so a legal trade isn’t necessarily a good trade. I wanted to add some kind of “win-probability” metric. This was the hardest part, and I’m still working on it.
I started with some simple things:
- Overall team rating: Based on team stats (offensive rating, defensive rating, etc.)
- Player impact: Using individual player stats to estimate how much a player contributes to a team’s win probability. I played around with different stats and formulas here.
- Factoring team chemistry: this is the tricky part, I have not solved this yet, but it is important, so I will keep on it.
The idea is to estimate how much a trade would change a team’s win probability. If a team is trading away a star player for a bunch of role players, their win probability would likely go down, even if the trade is technically legal.

The End Goal: A User Interface
Right now, it’s all code. I want to build a simple web interface where people can enter potential trades and see the analysis. I’m thinking of using Flask or Django for the backend and maybe React for the frontend.
The Challenges:
This project has not been easy. I keep encountering these issues.
- Salary cap rules are really complex
- Win probability is tough, the current solution is okay, but not great.
- Data quality, it seems the perfect data set just does not exist.
Lessons Learned

This project taught me a ton about data scraping, data cleaning, and the NBA’s byzantine trade rules.
Next Steps
Well, this project is far from done, but this is the plan
- Improve win probability calculations.
- Build a better UI.
- Maybe add some machine learning to predict player performance after a trade.
Stay Tuned!
I’ll keep you guys posted on my progress. It’s a fun project, and I’m learning a lot along the way.
