Alright, let me walk you through what I did with this ‘f1 c15’ thing today. It was part of setting up a small simulation environment I’ve been tinkering with lately. Wasn’t anything official, just a personal project to test some ideas.
So, I got to the part where I needed to configure the physics parameters. There’s this specific field, let’s call it the ‘f1 c15’ parameter based on its identifier in the config file. The manual was a bit vague on it, just gave a range. My goal was to get a stable interaction between two simulated objects.
First off, I just put in a value that looked reasonable, somewhere in the middle of the suggested range. Compiled it, ran the simulation. Total chaos. Objects were flying off the screen, definitely not the ‘stable interaction’ I was looking for. Okay, attempt one, no good.

Digging In
My next thought was, maybe the value needs to be much lower, more subtle. So, I went back to the config, dropped the ‘f1 c15’ value way down, near the minimum allowed. Recompiled, ran it again. This time, the objects barely interacted at all. They just sort of drifted past each other. Better than chaos, but still not right.
So, I started nudging the value up, bit by bit. Recompile, run, observe. Recompile, run, observe. Did this maybe five or six times. It felt like tuning an old radio, trying to find that sweet spot. I saw some improvement, but interactions were still jittery, not smooth.
I started thinking maybe ‘f1 c15’ wasn’t the only culprit. I looked around its section in the configuration file. There were a couple of other parameters related to collision detection and response (‘f2’ stuff, mostly). On a hunch, I tried tweaking one of those, something related to ‘damping’, let’s say ‘f2 d03’. I slightly increased its value, leaving ‘f1 c15’ at my last tested setting.
Getting it Sorted
Compiled again, ran the simulation one more time. And there it was. Smooth interaction. The objects collided gently, responded realistically, and stayed stable. It turned out ‘f1 c15’ wasn’t working in isolation. Its behavior heavily depended on that ‘f2 d03’ damping value being set correctly too. The documentation didn’t mention this dependency at all, which was the main hurdle.
So, the key steps were:

- Initial attempts with ‘f1 c15’ alone failed (too high, too low).
- Systematic, incremental changes to ‘f1 c15’ got closer but not quite right.
- Identifying and adjusting a related parameter (‘f2 d03’) was the missing piece.
- Finally, finding the right balance between ‘f1 c15’ and ‘f2 d03’ made the simulation work as intended.
It took a bit longer than I expected, mostly poking around and trying different combinations. But felt good to finally nail it down. Just goes to show sometimes these parameters don’t live in a vacuum, they’re all connected in ways you gotta discover yourself.