Okay, so today I decided to mess around with this “simon v murray” thing. I’d heard some whispers about it, so I figured, why not give it a shot? I’m always up for trying new stuff, especially if it involves a bit of coding.
Getting Started
First things first, I needed to figure out what exactly I was dealing with. I did some digging around, just your basic searching, to get a feel for the landscape. It seemed pretty straightforward – a classic memory game, but with a twist, maybe?
Setting Up My Workspace
I found that, I will create a new folder, popped open my favorite code editor . Time to get the basics down.

The First Steps
I started by, you know, the usual. HTML for the structure, a bit of CSS to make it look not-completely-awful, and of course, JavaScript to handle the game logic. I banged out the basic layout pretty quickly – just some buttons, a display to show the sequence, the usual stuff.
- HTML File created
- CSS File created
- Javascript File created
Coding the Logic
Then the fun part * up the game mechanics. I needed to generate a random sequence, display it to the user, and then check if their input matched. Sounds simple, right? Well, it took a bit of tinkering. There were a few moments where I was scratching my head, wondering why my buttons weren’t doing what I wanted them to do. Lots of console logging. Lots of “wait, why is this happening?” moments.
I worked step-by-step, adding one feature at a time.
First, I got the random sequence generation working. Then, I focused on displaying it, one button at a time. Finally, I added the input checking and win/lose conditions.

Testing and Debugging
Testing, testing, 1, 2, 3. This is where I spent a good chunk of my time. Playing the game over and over, trying to break it. Found a few bugs, squashed them, found a few more… it’s a never-ending cycle, really. But hey, that’s part of the fun, right? Seeing your creation slowly come to life, getting smoother and smoother with each fix.
The Finishing Touches
After a while, I had something that was actually playable! It wasn’t perfect, but it worked. I added some basic styling to make it look a little less… barebones. Could definitely use some more polish, but hey, it’s a prototype.
Wrapping Up
So, that’s my “simon v murray” adventure for today. It was a fun little project, a nice way to stretch my coding muscles. I always enjoy the process of building something from scratch, even if it’s just a simple game. It’s satisfying to see your code come to life and actually do something. Maybe I’ll revisit it later and add some more features, who knows. For now, I’m calling it a day.