Okay, so I’ve been messing around with this idea of creating a 3D view for Gopher football games. It all started when I was watching a game and thought, “Wouldn’t it be cool to see this from any angle?”
Getting Started
First, I needed some 3D models. I’m no 3D artist, so I started poking around online for some free assets. I found a decent-looking football player model and a basic stadium. They weren’t perfect, but hey, it was a start.
The Hard Part (for me, anyway)
Next up was figuring out how to actually make this thing work. I’ve dabbled in Unity before, so I thought I’d give that a shot. I imported the models and started playing around with camera angles and movement. It was… rough. Lots of trial and error. I spent hours just trying to get the camera to move smoothly.

Little Victories
I finally got a basic camera controller working! It wasn’t pretty, but I could move around the stadium and zoom in and out. I even managed to add a simple toggle to switch between a few pre-set camera positions. Felt like a major accomplishment, haha.
Still a Long Way to Go
Now, I gotta admit, it’s still super basic. The player model is just standing there, the stadium is empty, and the controls are clunky. My next challenges are:
- Making it look better: Better models, textures, lighting… the whole shebang.
- Adding some action: Getting the player to move, maybe even simulate some plays.
- Improving the controls: Making it feel less like I’m wrestling with the camera.
It’s a slow process, and I’m learning as I go. But it’s fun, and I’m excited to see where it goes. Maybe one day, I’ll actually have something that resembles a real 3D game view. Wish me luck!