Okay, folks, let’s dive into my little project with the F1 Caterham CT01.
I’ve always been a huge F1 fan, and the Caterham CT01, even though it wasn’t a top-tier car, has this quirky charm. I mean, that “platypus” nose, right? So, I decided I wanted to get up close and personal with it, digitally speaking.
Getting Started
First thing I did was scour the internet. I wanted all the reference material I could get my hands on. I mean, photos, blueprints, videos, anything! This took a while, jumping from one F1 forum to another, digging through old articles, and even watching some old race footage just to see the car in action from different angles.

The Modeling Phase
With my reference library built, I fired up my 3D modeling software. I won’t bore you with the technical details, but basically, it was like sculpting, but on my computer. I started with the basic shape, the chassis, and then slowly added details. The nose, the wings, the wheels, the suspension, every little bit. It’s a slow process, lots of pushing and pulling “digital clay” until it looked right.
The trickiest part? Definitely that front wing assembly. It’s such a complex shape, with all those curves and edges. I spent a good chunk of time just tweaking that, making sure it looked accurate. I probably re-did it like five times before I was happy.
Texturing and Rendering
Once the model was done, it was time to paint it, digitally, of course. This is where it really starts to come alive. I found some high-resolution photos of the CT01’s livery, and then carefully applied them to the model. Getting all the sponsor logos in the right place was a bit of a puzzle, but it was satisfying to see it all come together.
Then came the rendering. This is basically where the computer creates a realistic image of the model. I played around with different lighting setups, trying to mimic the look of the car on a sunny race day. This is all about making it look as real as possible.
The Final Result
After all that work, I finally had a finished product. I can now rotate it, zoom in on details, and even create some cool wallpapers for my computer. It’s not perfect, of course, but I’m pretty proud of it. I learned a ton during the process, and it was a fun way to combine my love of F1 with my hobby of 3D modeling.

I think is a good project for me.